Ghost Recon Wildlands Optimization Report

Well, as I stated in the previous post, GR:W went open beta today and I couldn’t wait to test it out. I was honestly afraid to turn it up since my PC is WAY under the minimum specs but I decided to give it a try anyway. To my amazement, the game started up and ran just fine on medium settings at around 25-30 FPS

I took some screenshots so you can see the difference between various settings so here it goes.

Low

low

Low settings make me feel like I’m playing Just Cause 1 again.

Ghost Recon Wildlands - Open Beta2017-2-23-13-47-39.jpg

Medium

med

Medium looks pretty decent, totally playable.

ghost-recon-wildlands-open-beta2017-2-23-14-4-1

 

High

high

I think there isn’t much difference between Medium and High. Maybe just a bit more foliage detail and lighting effects.

Ghost Recon Wildlands - Open Beta2017-2-23-14-6-55.jpg

 

Very High

very high.jpg

There’s a big gap between High and Very High, more vegetation and different vegetation settings come into play as well as other stuff.

Ghost Recon Wildlands - Open Beta2017-2-23-14-9-47.jpg

 

Ultra

ultra.jpg

Well, and in the end we have the game changer… the ultra settings. That one setting that melts your PC… I know it did to mine. This setting is so powerful that the Uplay crashed when I turned it on.

Untitled.png

 

As for optimization. The game behaves amazingly even on systems that are way under the minimum specs. Don’t expect a stable 60 FPS but if you can manage with 30, then give it a shot. Cheers Ubisoft for finally nailing their optimization, both GR:W and For Honor have amazing optimization.

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